Oh and Tarinen, I appreciate your thoughts and suggestions and am definitely taking them into account as well, not bad ideas at all
I just want to add the following for clarification
Yes, it was very likely a house would recruit a darkfriend and I wanted it to be a good possibility. As such, I tried to do everything I could to allow the High Seats to remain anonymous and control which members knew of each other (if any). Part of the idea behind that was that while it may not necessarily be great for a house, it is also a detriment to the dark friends as half their funds would be taken away and they could be kept in isolation, until the High Seat could find out their allegiance.
In regards to finding out affiliations, which I am not sure you mentioned, just adding this for clarification as well. The House invest affiliation was quite expensive, if I run this again I would probably make this cheaper. I tried to include a lot of other investigation methods as well though. I figured it wouldn't be fair to the darkfriends if this were purchasable at the normal store, giving everyone the possibility of finding out every darkfriend very early on. So I had the Investigative Reporter who could invest day and night should he choose and anonymously report his findings. I also included a couple vials which would help determine allegiance, only one was found. The two people born with the inherent channeling ability also had an action to eavesdrop which would give them hints about the affiliation of their target. Both channelers did well and used this, If I recall correctly they both just had terrible rolls when they did.
I also added the Children of the Light thing, which Jessea got, she just got it taken away pretty much right after *comfort*
Overall, I really did try to balance out the fact that there were darkfriends being recruited with the abilities anyone could purchase, as well as find.